![]() ![]() ![]() They were able to reach the MAG 16 ramp destroying 19 aircraft and damaging another 35. ![]() They attacked under the cover of 60mm mortar fire using four demolition teams armed with bangalore torpedoes and hand grenades. On the evening of 27–28 October approximately 90 Viet Cong attacked MMAF. A week later Military Assistance Command, Vietnam (MACV) would approve the name Marble Mountain Air Facility. By the end of August 1965, they had completed a 2000 ft runway and on August 26, MAG 16 officially moved in. American military construction units were overtasked at the time so the initial construction of the field was done by Raymond, Morrison-Knudson/Brown, Root & Jones (RMK-BRJ). The Marines ultimately chose a stretch of sandy beach on the South China Sea that was about five miles southeast of Da Nang and just north of a series of red marble mountains for their first helicopter facility. This rapid build-up of helicopters and other aircraft from the United States Air Force at Da Nang saturated the base and had the leaders of the 1st Marine Aircraft Wing (I MAW) quickly looking for an alternate site for their helicopter squadrons. Shortly thereafter the Joint Chiefs of Staff dispatched Marine Aircraft Group 16 (MAG 16) to Vietnam on top of the three Marine helicopter squadrons already there. would increase the number of its forces in South Vietnam from 75,000 to 125,000. Marble Mountains near Da NangOn July 28, 1965, President Lyndon B. (Danang, Nhatrang, Saigon & Binh Thuy) PM During my 4 years (1964/1968) I saw many such actions, some were on Army & AF units over all 4 sectioins of Vietnam during VNAF Operations. I heard all the explosions that night over on the Danang Base. I happened to be on my rotation to the VNAF Sqd 211 on the Danang base in my Advisor status I returned to the Danang base in the evening & joked to my friends this would be a time the VC having watched the days action to attack There was CH37 & UH34 helicopters there also besides the HU1Es that were damaged & lost. ![]() At that time each Wednesday the units had the afternoon off for recreation in this case a barbeque & beer afternoon. The entire team is thrilled to finally be able to release this update into the wild.I was there all day at Marble Mountain base 27 Oct visiting my old Marine Friends in VMO-2. Many new features in the Level Creation Kit.New custom level organization by author.Dedicated custom level chapter select UI.Added new marble-crush system for elevator wedges.Improved powerup/gem rendering performance with LOD system.Significantly improved marble shadow rendering performance.Added ability to clear local score data on a per-level basis in game.Added some initial stat tracking systems.Level lightmap compression improved for smaller level sizes.Fixed issue with level selection pulse not working after entering level select.Score selection now persists after playing a level.Friend & Global high score lists now show marble used in replay.Removed the Start Pad for a better new-user experience and future-proofing cosmetic options.Improved marble texture resolution at close range.Dev Console added ( ` to open) with some basic commands.Added achievement progress bar in cosmetic UI.Improved cosmetic UI selection and navigation.Improved controller support on both macOS and Windows.Better support for hot-swapping between controller & KBM.Mouse input redesign with clickable buttons on all UI panels.The Other Awesome Stuff There are a ton of other, smaller features included in this update as well, so here’s a list of other ‘new things’: ![]()
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